management
MANAGEMENT (Knowledge is not sufficient, Apply these on the daily basis)
Focus in people
Cause→ People, Effect→ People
Run by committed people(do whatever it takes) with good
management doing the quality product using quality tools and resources, thus
creating the delighted customers in good price.
NO TRICKS, ONLY
GENUINE. Make it predictable and Easier to understand.
Boring things are best but harder.
Assume least, use
real data.
Focus on people as it is by the people to the people.
Create good business (Buy, Buy again liking the first
purchase and bring friends because you like it.). This is source of Income, repeat and scale.
Check list for selection of Items.
1.
Cost
2.
Specification/ Standard
3.
Quality/ Brand
4.
Local/ Imported → need to order to receive on
time
5.
Maintenance, Replacement and repair
6.
Outdoor/ Indoor Applications→ Intended design of
use
7.
Size, weight
8.
Compatibility with other items or does it need
other accessories.
9.
Energy efficient
10.
Items for child/ Adult/ Old, Male/female, blind
or so on.
11.
Sensitivity of use→ 24 Hrs, rarely used,
Operation theaters, Indoor or Outdoor, Emergency
12.
Appearance
13.
Safety
Work Breakdown.
Break the work into many steps.
Work= step1 + step 2+ step 3………………..
Each step should be judged on
following basis.
1.
Ask why, where, when, how, what, who and so on.
2.
What it looks like when finished.
3.
Deadline.
4.
Should I finish after? Before?
5.
It is related to which work?
6.
What materials and what kind of manpower it
needs.
7.
Standards of testing.
8.
Measurement.
Documents:
1. Tender
files/ spec/ Dwg.
2. BOQ/
Agreement
3. Working
Dwg.
4. Material
Submittal.
5. Work/Manpower
schedule
6. Material
Delivery schedule
7. Spec,
Catalogue, technical data sheet, test certificate, Company certificate
8. Measurement
9. As
Built Dwg.
10. Running
Bill
11. Final
Bill
12. Test
Report/ Handover
13. Warranty
letter/ Maintenance Contract.
14. Stamped/approved/
verified/ Authentic
Timetable for work.
1.
During the foundation
2.
During the flooring
3.
During the slab
4.
Before/after the wall
5.
After wall
6.
Before paint
7.
After paint
8.
Before ceiling
9.
During Ceiling
10.
After ceiling
11.
After ceiling putty
Boundary
1.
Boundary of change or Decision:
Example:. Change in ceiling height (effect)
due to Duct (cause)
In this case, Ceiling height change may affect
other items installed in ceiling. Eg. Other
MEP items. So, know the all the boundary
or limit up to which the change is applied. Don’t just limit it to specific
zone.
The change in Duct height may change the items
associated with the duct such as insulation and route itself.
In summary:
Ceiling: MEP (Check)
Duct: HVAC (check)
To elaborate:
Know the boundary of change
You may be thinking to change floor level
at the corner but you should know that change may extend up to the door and may
not allow the door to lock due to increase in height of floor. It also changes
other items associated to the region of change.
Fix:
1.
Boundary of the problem (cause of the problem)
2.
Boundary of the solution (solution to address
the problem):
3.
Other factors within the boundary that may be
affected
Even in real life, it is essential to create the boundary of
expectation, decision and privacy.
Critical Works:
If some material is special, needs timely import or order,
it is unique or it is your first time dealing with the items, make sure you
understand the accessories it needs, softwares it needs and any other work that
can be done before its arrival.
Try to work Out/
Avoid too much Distractions for simple reasons.
Example: We think change can be a solution. But suggestion
and giving chance for improving do wonder in the existing one. I left hotel
because I thought food was salty. I kept it to myself. I then shifted to next
hotel for next meal hoping for good. But it was only my expectation and
assumption that next hotel could be Good. But what I failed in was only problem
with the existing hotel was salty food. I could have told them to put less
salt. I could work out there itself without changing. But now new hotel the
food is overcooked and curry looks stale and cold. So, just because we change does not mean it is good.
CAUSE AND EFFECT
The closer is the cause and effect, the more
is the chance to happen anything. For example, getting richer is easy when you
are in rich neighborhood. You don’t need special tricks or out of box ideas to
lead a normal life. Cause is the rich neighborhood and effect is your being
richer. Next example, if you want to read, is close to the library.
Information:
Would
this information change the way I would take Action?
For
example, if you want to make the policy for the company, it should not matter
the name of the employee to define the policy. It should be irrespective of the
specific employee.
What
if I place vague values such as X Y and Z in place of particular data? Would it
matter?
Updating with Information
Knowing what I know today, would I be doing this on this
subject matter? For revision of the action done in the past. For iteration.
Solution oriented
Why I am already not getting what I want?
What works? If it
does not work, then what works? Solution Oriented.
Distractions
1.
Did I ask this? Is this the answer that I
needed? Is this the content I need to watch?
2.
Does it help me with my goal? Should I write it
down?
3.
What questions in my life does this answer?
4.
Dedicate 15 mins time for Distractions. Not
more.
For progress, Apply what you are good at 24 Hrs a day. Not
only when in specific task. If you behave like normal ordinary people most of
the time, then it is possible you are highly likely ending up like those normal
people leading normal life.
Brainstorming
1.
First Principle
2.
Reverse brainstorming→ How to make the problem
worse? What does the solved problems look like? How do I ruin the company?
Using this answer, you can avoid failure of the company avoiding the answers.
3.
Random keywords: Connect to problem Idea.
4.
SCAMPER: Substitute, Combine with other Idea,
Adapt, Modify, Put (Use for other process too so it can find it more scope),
Eliminate, Reverse
5.
Brainstorm: Keywords related to the main
problems and keywords of the keywords. Combine all and see if you reach to the
solutions.
6.
Question what, who why when where how
7.
Write general statement. For example: Rockets
fly in the sky. Now look the keywords, rockets, fly, sky. Now play with the
keywords. Replace with other similar keywords. Ask wh- questions.
Make the addition, subtraction,
exaggeration, substitute with other Idea, copy idea, Link to other Ideas,
refine and match.
1.
Eliminate: Avoid Totally
2.
Copy: From existing, if someone dealing with
similar in past,
3.
Add feature: look if you can add feature in
existing one to solve the existing problems.
4.
Exaggerate
5.
Replace
6.
Bypass
7.
Isolation for Maintenance→ finds the route of
the problem and Isolate it for maintenance. Look for if cause needs the change,
or Route needs the change or Effect needs the change.
8.
Maximum of It
9.
Minimum of It.
ROUTE (WITH CONTROL SYSTEM)
CAUSE→→→→→→→→→→→→→→→→→→→→EFFECT
FAKE INPUT→ from
Duplicate source disguising as real Input → Output (to make sure that output
will be as we expected.)
Iteration:
1.
Design
2.
Prototype
3.
Test
4.
Feedback
5.
Redesign
Variables:
f(A, B, C, D…..N)→ Solution. (X)
a.
How to make X worst.
b.
How to make X best.
c.
Test for the maximum and minimum value of A, B,
C, D each individually and look for the changes in X.
d.
Test for → at certain value of A, B reacts in
certain way, C reacts in certain ways. Test for each relations.
For example, going abroad needs proper money and proper
documentations in proper time.
F(MONEY, DOCUMENT)→ ABROAD.
Test for how to ruin your abroad dream.
At certain value of money, documentation may not be easier.
For easier documentation, more money helps. Also, certain proper documents help
to gather proper loan. So, all are related. Try to find out the balance.
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